The FluidSim Tool lets you add dynamic fluid simulation to your project quickly and easily.
With texture and procedural inputs, FluidSim allows for an amazing level of control and flexibility.
– Unity 5.0 tested – Highly optimized performance
-(5.0f2 appears to be less efficient at CPU based fluids. GPU based fluids appear unaffected.) – Unity Pro or Basic support
– iOS verified (not all features supported)
– DX11 compatible
– Unity Pro: GPU or CPU
– Unity Basic: CPU
– Works dynamicly with multiple simulation grids
– Color, Collision or Velocity output textures.
– Great for:
Smoke, Steam, Fire, Fog, Fluids,
Clouds, Explosions, Vapor Trails,
Water, Gases, Magic VFX, etc.
See the video!
See the website!
Check out my blog.
Unity 5.0 tested For support, please private message “Pheck” in the Unity forum.
Check out the detail and buy a license from the Unity Asset Store: https://assetstore.unity.com/packages/tools/particles-effects/fluidsim-5717
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