Runtime Transform Handles
Runtime Transform Handles are the runtime 3D controls that are used to manipulate items in the scene. There are three built-in transform tools to position, rotate and scale object via transform…
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Runtime Transform Handles are the runtime 3D controls that are used to manipulate items in the scene. There are three built-in transform tools to position, rotate and scale object via transform…
Runtime Editor is the set of scripts and prefabs which help you to create scene editor, game level editor or build your own modeling application. It supports drag & drop, undo & redo…
Combine meshes and materials to reduce draw calls. Fix models and create atlases so they can share materials (for static/dynamic batching) Fix scaling, rotation and translation in imported models *…
Runtime Asset Database simplifies runtime save/load implementation in Unity, replicating Unity Editor's prefab concepts for runtime asset management. Runtime Asset Database is a library designed to simplify the implementation of a…
Body Proportions gives you the ability to change the body proportions of a 2D or 3D model by scaling the bones. Body Proportions is a tool that gives you the ability…
Hexasphere Grid System is a high performance spherical grid system. It leverages texture arrays and geometry shaders to provide optimal generation and runtime performance allowing hundreds of thousands of tiles. **…
Download UModeler UModeler is a Unity extension to empower you to model and paradigm simply and quickly. With UModeler, you'll be able to craft a static mesh plus still as…
Create stylized rocks in just a few seconds. Tweak parameters and see the result in real-time. You can also use our custom-made rock materials to accomplish your desired look and…
Create new sub meshes inside Unity for any model. Links: Manual | Forum ???? This asset is also part of the Mesh Tools Bundle. ???? Create new sub meshes inside Unity for any model.…
MegaWires is an Editor extension that makes it very easy to add fully dynamic wires, cables or ropes to your games. Draw out your path and select your pole type from…