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Multiplayer with Visual Scripting

Integrate Unity Game Services with Visual Scripting:

Authentication – Allows your users to register, login, and connect to your game.
Remote Config – Allows you to save and load variables in the cloud which you can use to update your game settings without releasing a new version.
Cloud Save – Stores your players data in the cloud, allowing cross platform play
Cloud Code – Lets you run custom game logic on a remote server to prevent cheating
Economy – Manages your in-game currency, items, inventories, and purchases
Lobbies – Allows your players to create and join lobbies, public or private, to connect players
Relay – Integrates with Lobbies and Netcode for GameObjects to facilitate online play
Netcode for GameObjects – Allows players to stay synced and send/receive data over the network for online play.
+ more integrations coming soon!

Integrate Playfab with Visual Scripting:

Playfab is a service from Microsoft that allows you to use many network features in your game easily with the Playfab SDK and platform. Some of these features include login and registration, storing player data, game data, cloud scripting, friendslist, leaderboards, and more.

This asset includes scripts which allow you to access and use all of these features with Visual Scripting. Demo implementations are also included so you can get started right away.

Integrate Photon PUN with Visual Scripting:

Photon PUN is a service similar to Unity’s Netcode for GameObjects which allows your players to connect, stay in sync, and send/receive data between eachother for online play. A Playfab authentication integration is included in this asset, which allows you to use Playfab to authenticate your users to Photon to prevent application abuse.

This asset includes scripts which allow you to access and use all of these features with Visual Scripting. Demo implementations are also included so you can get started right away.

This asset is a must-have for beginners interested in adding multiplayer features to their game and those interested in learning how to implement advanced features with Visual Scripting.

I’ll be updating this asset with even more implementation demos and features soon!

Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/multiplayer-with-visual-scripting-226003

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