implementing A* search and graph search algorithms in Unity
What you’ll learn
Understand the fundamentals of graph search algorithms
Implement your own basic version of A*
Requirements
Unity 3D version 2017 or above (personal FREE edition)Mac or PCOPTIONAL Photoshop or image-editing program to customize level data
Description
Description
This course;is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining).;
Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.
Pathfinding and search algorithms are a core component of game development. ;If you want to level up your skills, enroll today and;dive into implementing your own version of A* search!
Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding.
All concepts are presented with;easy-to-understand visuals!;
Some other bonus features;of those course
learn to use text files or texture maps to drive level data in Unitylearn how to implement a priority queue (binary heap) in C#learn to structure a small project using the MVC(Model View Controller) design pattern
Check out the details from the Unity Asset Store: https://www.udemy.com/course/pathfinding-in-unity/
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