Procedural Sky Shader & Day Night Cycle – Jupiter

Looking for a highly customizable sky with day night cycle support? Jupiter is the right tool for you! Jupiter is a lightweight, single-pass shader to help you instantly create dynamic…

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Metroidvania Adventure

This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects. Description…

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Damage Numbers Pro

Spawn awesome number and text popups with 2-3 lines of code. ➞ ONLINE DEMO ➜ TRY THE ONLINE DEMO (WebGL) New in Version 4: - 3x Better Performance - GUI Support (highly requested) - 5 Custom ASCII Fonts - Several New Features (see release notes...) ✅ Supports ✅ - 2D, 3D and GUI - Every Render Pipeline - Playmaker, Game Creator 1 & 2 (custom…

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Cute RPG UI Kit

This asset includes 19 premade menus and a complete kit to make your own custom menu. Package includes: 368 buttons 45 Unique Icons 2 different style of icon button 2…

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Game 2D Water Kit

Game 2D Water Kit allows you to create fast, dynamic, and beautiful 2D water and waterfalls. ???? Online Guide ⁞ ???? Online Demo ⁞ ???? Contact Publisher The asset supports the Built-in (default) Render…

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Low Poly Icon Pack

HAVE YOU EVER MISSED AN ICON FOR A VOMIT OR A TOILET PAPER? THEN YOU NEED THIS PACK! Description — Three reasons to get this pack — 1) ... 2) ...…

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2D Pixel Unit Maker – SPUM

SPUM (Soonsoon Pixel Unit Maker ) is 2D Pixel unit maker for unity game development. You can make your own pixel characters with it. It’s very easy and fast and…

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3D Object Image for UGUI – MiniMap Inventory Portrait

Show 3D objects in your UI. Ideal for inventories, NPC portraits or Mini-maps. Description Links: Manual | Support 🐭 This asset is part of the UI Bundle🐭 Render 3D world objects or prefabs in…

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Pixel Hero Maker

SPECIAL PROMOTION - write a review and we'll add a new character! Create amazing pixel characters with Pixel Heroes Editor! How does it work? Just build characters in our editor and save…

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