Procedurally place and control prefabs along or within Unity Splines – perfect for world-building, gameplay, and environment art requiring full creative flexibility.
Description
đ Documentation | đŁÂ Discord | đŹÂ Forum thread
đ 20% discount is available to Spline Mesher users.
Effortlessly place prefabs along or inside Unity Splines, with full creative control over positioning, rotation, and scale.
Use a flexible stack-based modifier system, where each step builds on the last, and line- or area masking for extra control.
đ You will be able to:
Place streetlights, utility poles, or signs along roads and pathways
Build fences, railings, and barriers following curves
Scatter rocks, debris, or ruins across a zone or area
Position checkpoints, race gates, or waypoints for driving or flying games
Spawn your visual effects like fog patches, fireflies, or magic zones
Generate procedurally placed NPCs, enemies, or creatures along paths
đ And so much more! Your creativity is the limit!
This tool makes for a pivotal companion in the creation of environments, structures or certain gameplay logic. Expertly crafted for professionals – easy to use by anyone.
đ Features
⢠Distribution along the spline curve or on knots.
⢠Spawning within a spline’s flat area
° Uniform distribution without overlaps
° Radial distribution in rings
° Grid-based in rows & columns
⢠Innovative stack-based modifier system
⢠Deleting or restricting objects with other splines (masking)
⢠Random selection of input prefabs using a probability %
⢠Jobs/Burst and GPU accellerated, responsive and lightning fast realtime changes
đ Modifiers:
⢠Offset
⢠Rotate
⢠Scale (uniformly, separate axis and randomly)
â˘Â Snap to Collider
⢠Snap to Grid (X/Y/Z)
⢠Cull
⢠Curvature Filter (limit to curved or straight sections)
⢠Height Filter
â˘Â Custom
đ Modifiers can be reordered at will, making any specific flow of operations possible.
â Â Supports
⢠Runtime spawning, just modify the spline, no extra code besides yours!
⢠Multiple splines within the same container
đ§Â Limitations:
⢠Cannot access terrain information. No spawning based on terrain layers.
⢠Spawned objects cannot remove objects from other spawners.
⢠Not completely suitable for 2D level design (assumed XZ axis in some cases)
â How is this different from Spline Mesher?
This tool places existing prefabs along splines, it does not generate curved meshes from splines.
đ˘ Get access to the preview Spline Extensions asset! The ultimate spline toolkit. Verify your invoice on Discord to join the beta.
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/level-design/spline-spawner-305974
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