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Immersive VR Mechanic Tools & Interactions

Immersive VR Mechanic Tools & Interactions

Intuitive Bolt / Nut / Parts interaction and placement

– Easily move elements like bolts / nuts toward target hole

– Customize target-path direction, length and allowed angle to attach

– Narrow down types of elements that can be attached to target

– eg. nut goes on bolt

– eg. engine part can only go to specific slot that’s designed to hold it

– Put specific parts in slots where they can be further secured with bolts

– Easily extendable to create more elements supporting this workflow

Tools Interaction to tighten and loose elements (bolts, nuts, screws, etc)

– Use tools like wrench to tighten and loose bolts already placed in target holes

– Customize target-path direction, length and allowed angle to attach

– Track bolt / nut tightening status

– Fully inserted completion percentage

– Over/Under tightened

– Immerse player by applying resistance at various points (eg when getting close to fully tightened, or when over tightening)

Torque-Wrench

– Control tighten / loosen mode combined with resistance and sounds to give user experience similar to using the tool in real world

– Allow to specify toque-force to be used in combination with required torque on bolts

Torque-Screwdriver

– eaasily allow users to tighten / loosen screws with screwdriver

VR Framework Independent

– Designed to integrate easily into your project – independent of VR framework you’re using (Unity VR Toolkit / Microsoft Mixed Reality Toolkit / Virtual Reality Toolkit / custom)

– Current implementations for:

– Unity VR Toolkit

– Virtual Reality Toolkit (VRTK v4)

– VRIK

Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/templates/systems/immersive-vr-mechanic-tools-interactions-178517

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