Optimize and increase your framerate with Xe Super Sampling (XeSS), now in premiere for Unity!
XeSS – Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022 and 2023! (for URP starting from versions that support Motion Vectors).
Unity 6 support is still experimental due to the amount of breaking changes every new version of 6 introduces.
⚡Boost your frames with XeSS Upscaling for Unity!⚡
XeSS is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, XeSS will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using XeSS!
🌀Easy to use
XeSS has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, XeSS has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!
🍀AAA Anti-Aliasing
XeSS features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project’s performance!
❤️Boost further with FSR 3 – Upscaling for Unity
Do you need upscaling for your players on AMD GPU’s or other platforms? Try out our FSR 3 – Upscaling for Unity asset