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World Streamer 2

IMPORTANT: This tool is for advanced unity users

IMPORTANT: Pack will support HD and urp in upcoming days

World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change the background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create an endless looped world. In a few clicks, your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work in the local area and update the world by 2 buttons in our local area updater. You could also separate your world into layers like lighting, ai, geometry or even separate them into local areas. It’s the perfect solution for teams that work in the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.

Features:
– floating point error fix system
– looped world system
– low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
– multi scene editing support
– multiple layers streaming
– support for multiple devs working at one area
– removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
– ring streaming (replacement of the objects according to the distance)
– collider hit streaming option
– support for extremely big worlds
– easy automatic processes will save your development time
– in few clicks you can stream endless world
– work in any axis and space: 2d, 3d, vertical, horizontal
– reduce RAM,CPU,GPU,VRAM usage of your game
– reduce number of objects in your scene
– spawned player support
– physics manager
– load your world in background ( async loading )
– compatible with amplify, graphine and any other texture stream system
– loading screen system
– LOD system for split terrains
– Our floating point system support unity dynamic navmesh
– innovative local area updater
– terrain culling system based on camera view
– GI and lighting manager
– Occlusion Culling support
– terrain manager to cut your terrain into parts
– fully commented opensource code that will help you to work with World Streamer!
– compatible with:
World Creator
Dynamic Nature Foliage
Gaia
uConstruct
Low Poly Terrain – Polaris V2

Links:
NEW Forum Thread for World Streamer 2 | Manual Doc

Feel free to contact and visit us at: Discord Channel

You could also look at our other packs:

Unity Tools:
River Auto Material 2019
River Auto Material
Lava & Volcano Environment 2019
Lava & Volcano Environment
World Streamer
Terrain Stitcher Tools
Multiple Terrain Brush
CTS terrain shader

Environment:
Forest Environment – Dynamic Nature
Meadow Environment – Dynamic Nature
Mountain Trees – Dynamic Nature
Dynamic Nature – Starter
Ice World
Advanced Rock Pack
Advanced Foliage Pack
PBR Graveyard Pack
Winter Mountains and Stamps
Photo Scanned Park Assets
Mountain Tree Pack
Realistic Tree Pack
Realistic Grass Pack