All in one bundle! This pack includes:
✓ Volumetric Fog & Mist 2 for Universal Rendering Pipeline (New Asset!)
✓ Volumetric Fog & Mist for Builtin Pipeline
✓ Dynamic Fog & Mist for Builtin pipeline and also for Post Processing Stack v2.
Volumetric Fog & Mist 2 is a complete redesign of Volumetric Fog & Mist, written from scratch for Universal Rendering Pipeline, with a focus on fog areas which makes it easier to use and performant.
• Fog areas: create any number of fog areas, of any size and features.
• Fog voids: now you can create several fog voids easily in the scene making holes into the fog.
• Multiple point lights: which can illuminate the fog with additional global controls for intensity and range.
• Native URP directional shadows including cascade option.
• Fog of war with an interactive editor that allows you to paint, clear or color the fog areas with a brush or using scripting.
• Sunlight diffusion and specular effects.
• Wind speed and direction.
• Profile-based: create and share settings among multiple fog areas or scenes.
• Fly-through-clouds: create floating clouds that can be crossed.
• Works in SceneView as in GameView.
• Volume-based rendering: it does not use Post Processing Stack. It’s not a camera effect.
• Simple workflow: add fog volumes as you would create and move/scale game objects.
• Optional custom depth pre-pass render feature to account for specific transparent object support like lakes, ocean, rivers, etc.
Volumetric Fog & Mist 2 (URP):
• Unity 2019.3.0 or later.
• Universal Rendering Pipeline 7.1.8 or later.