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Volumetric Audio

• Compound Shapes – If your volume can’t be defined by just one shape, easily combine as many as you like to form a compound shape.

• Volumetric & Hollow (NEW) – Your sounds don’t have to be volumetric – by enabling IsHollow, you can force the sound to emanate from the shell of your shapes.

• Mesh Baking (NEW) – If your game uses complex meshes that emit sound, you can bake them in the editor or at runtime for better performance.

• Excluded Shapes (NEW) – If you want to add pockets of silence inside your volumetric shapes, then you can just add those shapes to the ExludedShapes list.

• Occlusion (NEW) – If you want some objects to block sound then you can easily achieve this with Occlusion Groups.

Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/audio/volumetric-audio-17125

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