Editor and runtime solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Camera target texture (skybox, ambient lighting, etc)
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color array.