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Vertex Texture Baker

Editor and runtime solution for baking textures inside a mesh per-vertex.

Supported texture types:

• Texture2D

• RenderTexture

• Cubemap

• Camera target texture (skybox, ambient lighting, etc)

• Lightmap


Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.

Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.

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