Shaderless
Requires no special shaders so you can keep your existing materials.
Pixelation
Achieved by rendering to a lower resolution render texture and upscaling to fit the screen.
Pixel Creep reduction
Camera and tagged objects are snapped to a grid of world space pixel size resulting in the same pixel colors being rendered while moving.
Subpixel stabilization
Snapping to pixel size grid makes the camera shake so subpixel offset is applied in the game resolution based on the snap position difference.
Camera projections
This asset is intended to be used with orthographic camera, even though it will pixelize a perspective camera.
Please note that only the orthographic camera has the benefit of pixel creep reduction.
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/camera/upixelator-pixelize-3d-scenes-243562
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