Learn to create turn-based gameplay with multiple Units, along with grid-based movement and logic!
What you’ll learn
Take your Skills from Beginner to Advanced.
Learn to manage and organize a complex project.
Advanced Programming concepts, such as; C# generics, C# events, and custom structs.
Create a custom Grid System.
Learn A* Pathfinding.
Create Actions while writing good high quality code.
Familiar with the Unity editor
Basic to intermediate knowledge of C#
If you’ve taken any of our Complete Unity 2D or 3D courses you’ll be good to go!
Are you looking to level up your game development skills and take your projects to the next level?Do you like games like XCOM2 or Final Fantasy Tactics?In this course, you’ll take your skills from beginner to advanced, learn to manage and organise a complex project. You’ll create a custom Grid System and learn advanced Programming concepts, such as; C# generics, C# events, and custom structs. Plus A* Pathfinding!Even if you’re not interested in turn-based strategy games, these skills are transferable to other types of games.You’ll create turn-based gameplay with multiple Units, along with grid-based movement and logic. You’ll also add enemy AI and with all the actions you create, you’ll be writing good high quality code.Writing reusable and easily extendable codeLearn to organise a complex projectSeparate gameplay logic from animation and visual componentsLearn to write clean code, how to keep all systems decoupledYou’ll need to be familiar with the Unity editor, and have a basic to intermediate knowledge of C#. If you’ve taken any of our Unity courses (or the equivalent) you’ll be good to go.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We’re thrilled to have teamed up with Code Monkey to bring you this course.All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success. Ready to create your own Turn-Based Strategy game? Come join the course now!
Section 1: Introduction
Lecture 1 Promo
Lecture 0 Welcome To The Course
Lecture 0 Community & Support
Lecture 0 Links & Resources
Lecture 0 Set Up Unity & VS Code
Lecture 0 IntelliSense Issues?
Lecture 0 Reminder Of C# Fundamentals
Lecture 0 Accessing Our Projects
Lecture 0 Project Setup
Lecture 0 Render Pipeline and Assets
Lecture 0 Post Processing
Section 2: Unit Movement & Selection
Lecture 2 Intro – Unit Movement and Selection
Lecture 3 Unit Base Setup
Lecture 4 Unit Move
Lecture 5 Mouse Raycast
Lecture 6 Mouse World Position
Lecture 7 Unit Click to Move
Lecture 8 Public vs SerializeField Private
Lecture 9 Unit Animations Setup
Lecture 0 Unit Animator
Lecture 10 Unit Animator Parameters
Lecture 0 Unit Rotate when Moving
Lecture 11 Unit Selection
Lecture 12 Unit Selected Visual, Events
Lecture 13 Unit Selected Visual, Singleton
Section 3: Grid System & Camera
Lecture 14 Intro – Grid System and Camera
Lecture 15 Grid System Design
Lecture 16 Grid System
Lecture 17 Grid Object
Lecture 18 Grid Object Debug
Lecture 19 Level Grid
Lecture 20 Cinemachine
Lecture 21 Camera Move and Rotate
Lecture 0 Camera Zoom
Lecture 0 Intro – Actions and UI
Lecture 0 Move Action
Lecture 0 Move Action Validate
Lecture 0 Grid Visual
Lecture 0 Base Action Class