You are currently viewing Unity 3rd Person Combat & Traversal

Unity 3rd Person Combat & Traversal

Make a complete 3rd Person Combat System for an RPG in Unity!
What you’ll learn
Create your own custom state machine using the state machine pattern
Control the player camera using Cinemachine
Use events to drive the movement and animation of the player character
How to use the Unity Animator

Requirements
You’ll need a basic understanding of C# and the Unity engine

Description
If you’re interested in learning how to make your own third person action combat game, similar to Dark Souls or Assassin’s Creed, then this is the course for you!

Get in early for this exciting course! The course is being developed right now, using the most up-to-date version of Unity – Unity 2022.1. You’ll be one of the first people to access the content, and your input could help shape the course!

Learn how to create your own 3rd person combat system (similar to that used in games like Dark Souls or Assassin’s Creed). It can easily be added to your RPG project, or any other 3rd person game you’re working on.

You’ll learn about player input, animation state machines, attack combos, dodging, target locking, cinemachine camera options, simple enemy attack AI and more.