UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows

Procedural Lightning & Lightning Strikes
UniStorm’s Procedural Lightning system allows objects to be struck by lightning. Users can define the odds lightning has to strike the ground and objects. When a lightning strike happens, users are able to customize what effect is created. A fire effect can even happen with the appropriate tag.

Day/Night Cycle & Colors Control
UniStorm allows you to adjust all colors of the environment and sky for each time of day such as the sun and moon colors, ambient light colors, shadow and cloud shadow intensities, fog colors, sky colors, environment reflection intensities, and more! Each color also has its own individual color options for precipitation weather types.

Time, Date, & Built-in Calendar
UniStorm has a built-in time and date system that can help keep track of a player’s in-game time. UniStorm’s calendar is accurate and even the current time and date can be used.

Customizable Moon Phase System
UniStorm’s customizable moon phase system allows users to build their own moon phases. There are no caps to the amount of moon phases UniStorm can use. Users can preview their moon phases, and set the starting moon phase, right from within the UniStorm editor. UniStorm automatically assigns all needed textures and updates the moon phase daily. Each moon phase also has their own moonlight intensity. This allows the new moon and crescent moon phases to give off less light than that of a full moon, if desired.

Weather Type Conditions
Optional Weather Type Conditions make weather types have to reach certain conditions for them to be generated from UniStorm’s weather generator. These include conditions such as particular seasons and temperatures as well as the ability to only have certain weather types be called from custom events or programmatically.

UniStorm Profiles
Import and export your UniStorm settings to and from a UniStorm Profile. This allows users save their settings and transfer them between other UniStorm systems without having to manually apply colors and settings.

Time of Day Sounds and Music
UniStorm allows users to customize the sound effects and/or music that will play for each time of day. The amount of delay in between each sound effect and song can be customized. There’s no limits to the amount that can be used.

Sound Manager
UniStorm’s Sound Manager handles all of your UniStorm created sounds using a generated Unity Audio Mixer. This gives you precise control over the Master, Ambience, Weather, and Music volumes which can be usable with user built UI or can be controlled within the UniStorm Editor.

Built-in Events
UniStorm’s built-in events can get called every in-game hour, day, month, year, and even during a weather change allowing users to easily create added functionality for their games.

Included Examples
UniStorm includes 6 example scenes all demonstrating different functionality you can do with UniStorm. A save example system is also included that allows users to save their in-game time, date, weather, temperature, and more with both a manual and auto-save option. This data can then be loaded so users can pick up right where they left off.

The Editor
UniStorm’s editor’s design has been heavy influenced by the feedback from its many users to be intuitive, powerful, and offer a low learning curve. UniStorm’s editor is self-documented so every component is explained right from within the editor via Tool Tips.

API & Documentation
UniStorm’s API can help with additional game mechanics and features such as accessing the temperature, time, date, current weather, forecasted weather, season, and more. Tutorial videos and external documentation are included to help users get the most out of UniStorm.

CTS Weather Manager Support
UniStorm includes an external system to transition CTS’s weather shader for when it rains or snows allowing your terrain to be shaded with snow accumulation and wetness. (CTS not included)

Additional assets shown are not included. The clouds cannot be flown through.

Check out the details & buy a license from the Unity Asset Store: https://assetstore.unity.com/packages/tools/particles-effects/unistorm-volumetric-clouds-sky-modular-weather-and-cloud-shadows-2714

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