Download UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows Free Unity.
UniStorm is the ultimate solution for AAA dynamic skies, weather, cloud shadows, and procedural volumetric clouds. UniStorm features over 100 customizable options to help bring environments to life. Even the clouds’ appearance can be customized. Listening to user feedback has helped make UniStorm user friendly and easy to use. UniStorm is incredibly powerful and gives you options to adjust every component in the sky. You are only limited to your imagination!
Demo | Documentation | UniStorm API | Forums
AAA Volumetric Clouds
UniStorm 4.0 brings the addition of a completely redesigned cloud system capable of creating AAA procedural, self-shadowing, PBR, volumetric clouds at a great frame rate and only using just one draw call! UniStorm’s clouds use the latest shading and performance techniques such as Temporal Reprojection and LODs. UniStorm’s clouds feature 4 quality settings and a volumetric and 2D option all capable of being changed at runtime or within the UniStorm Editor. This makes it possible to support many devices and computers. Easy to use API makes adding in-game quality control simple and painless. An example to do this is also included.
Built-In Photon PUN 2 Network Support
UniStorm includes everything you need to get UniStorm working with PUN 2 that syncs UniStorm’s weather, time, and date with multiple players. An example scene is included.
Atmospheric fog which takes into account the sun and moon’s light direction and color which is applied to the scene, UniStorm clouds, and the skybox.
Efficient real-time screen space cloud shadows that match the current cloud cover and cloud formations for added realism and visual quality.
4k Stars with Accurate Constellations
UniStorm’s night skies include 4k stars with accurate constellations. Options are available within the editor to control the intensities of the constellations.
UniStorm allow users to customize auroras per weather type to adjust the intensities, colors, conditions, and more!
UniStorm’s volumetric clouds feature Temporal Reprojection and LODs with 4 quality settings (Low, Medium, High, and Ultra) each properly calculated to be far more efficient than the previous setting. This allows UniStorm to be able to run smoothly on nearly any computer. No max Camera Far Clipping Plane distance is required thanks to UniStorm’s shaders so any distance can be used.
Built-in Lightweight Option
Why pay extra for something that should be included? UniStorm has a built-in lightweight 2D cloud options perfect for low end mobile devices or computers. Users can select the Mobile option from within the editor that will automatically apply all optimal settings without overwriting custom settings such as colors.
Dynamic Modular Weather
Modular Weather allows users to create custom weather types. Sand storms, auroras, hail storms, thunderstorms, etc are all possible. There are no limits to how many weather types UniStorm can use, and best of all, they allow users to use their own custom particle effects, settings, and sounds for each weather type. UniStorm comes with 31 weather types! These include, Auroras, Blowing Leaves, Blowing Snow, Blowing Grass, Lightning Bugs, Clear, Mostly Clear, Partly Cloudy, Mostly Cloudy, Cloudy, Overcast, Foggy, Drizzle, Light Rain, Rain, Heavy Rain, Hail, Thunderstorm, Light Snow, Snow, Heavy Snow, Thunder Snow, Fire Rain, Firestorm, Dust Storm, and more!
UniStorm features customizable cloud profiles that each weather type can use. This allows you to customize the clouds’ appearance to give tons of variety to every weather type. With UniStorm’s cloud profiles, users are sure to find the perfect cloud style to suit their project. Clear, Fluffy, Soft, Balanced, and Stylized Cloud Profiles are included. However, you’re free to create your own!
VR & Mobile Ready
UniStorm’s all in one system also supports mobile and VR (Currently Multi Pass Only). There’s even an easy to use option that will automatically apply all of the optimal settings for the targeted platform while keeping users’ custom settings!
Advanced Weather Generation
UniStorm generates weather based on the precipitation odds set from within the UniStorm Editor. The easy to use line graph allows users to set the odds for precipitation weather types for each month and UniStorm will generate weather accordingly. Summer can have less precipitation than Winter and vise versa. UniStorm has options to generate daily weather with a randomly generated start hour and hourly weather that’s generated every in-game hour all based off the precipitation odds. If users don’t want generated weather, there’s an option to have static weather too.
Global Weather Shaders & Shading
UniStorm’s Global Weather Shader allows objects to receive rain and snow shading during rainy and snowy weather types. Rain shading allows surfaces to get shinier, but only on surfaces no greater than 90 degrees. The inside of most surfaces will appear dry, such as inside buildings and roofs. Snow, will function the same, but with accumulative snow shading. The snow texture, snow bump texture, and snow specular level can all be customized. When the weather is not raining or snowing, UniStorm will fade out the weather shading.
Weather and Weather Transitions
UniStorm allows users to create an endless amount of weather types that UniStorm will use. Each time the weather is changed, UniStorm will seamlessly transition it according to the global transition speed. Each weather type can be customized with its own cloud cover, cloud style, cloud height, particle effects, sun intensity, moon intensity, cloud shadow intensity, sound effects, wind amount, and various other settings allowing for truly unique and customizable weather.