Ultimate LOD System is a complete LOD based optimization solution for your project! With the Ultimate LOD System you can QUICKLY create LODs for your meshes and the Ultimate LOD System will still manage those meshes in your scene, replacing the meshes with others of lesser quality, as the camera that currently renders them moves away. Watch the videos to see the system working. If you don’t have LOD versions of your meshes, don’t worry, the Ultimate LOD System can generate them for you. The Ultimate LOD System works with both Static Meshes (Mesh Renderers) and Animated Meshes (Skinned Mesh Renderers).
Need to combine Static Meshes?
Easy Mesh Combiner MT
Need to combine Skinned Meshes?
Skinned Mesh Combiner MT
You can easily prepare and optimize your scene in minutes using the Ultimate LOD System. You just need to add the “Ultimate Level Of Detail” component to a GameObject that contains a mesh, or to a GameObject parent in a hierarchy of GameObjects with mesh. So you just need to choose how many levels of detail you want to generate, and what will be the quality of each one, then just set the minimum distance so that each level of detail is shown and then, just click the button for the “Ultimate Level of Detail” component to scan your meshes and generates all levels of details automatically! If you already have LODs created for some of your meshes, you can supply them to the Ultimate LOD System, and they will be displayed and managed by the Ultimate LOD System as well.
Make the most of your game’s performance and create breathtaking scenes! Allow your game to have a large number of meshes being displayed at the same time in your scene, without sacrificing its performance.
The Ultimate LOD System processes and generates the LODs of your meshes in a few moments, even if they are huge meshes with thousands of vertices. You can also choose the amount of detail levels you want to generate, you can choose between just 1 level of detail or up to 8 levels of detail, the control is all yours!