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Third Person Controller

this is your ultimate solution for creating ANY 3rd person game. It is a professional, kinematic character controller designed to have the smoothest third-person controls and to excel in all areas: PC, mobile, console, AI, networking, and VR. Includes both shootable and melee weapons.

The Third Person Controller was built from the ground up with over six years of experience from version 1 of UFPS and the Third Person Controller.

It contains many unique features not typically found in other third-person controllers – from the wide variety of weapons to the ability system that allows you to add new functionality without changing any of the core components. Other unique features include being able to change the gravity direction or the time scale on a per-character basis.

– Kinematic Character Controller
– Third Person Camera Controller
– Dynamic Gravity System
– Advanced Moving Platform System
– Extensible Ability System
– Supports Dual Wielding
– Procedural Spring Animations
– Full Body Awareness
– Visible Trajectory Curve
– Inverse Kinematics (IK)
– Wide Variety of Shootable Weapons
– Wide Variety of Melee Weapons
– Melee Block, Parry & Counter Attacks
– Jumping Melee Attacks
– Melee Recoil Animations
– Special Attacks
– Dynamic Effects with Surface System
– Virtual Controls
– Pickup Objects
– Damage System
– Spawn System
– Object Pooler
– Build Characters and Items in Seconds
– AI Integration with Behavior Designer
– 275+ Pages of Documentation
– Tutorial Videos

Third Person Controller Abilities
– Align to Ground
– Align to Gravity Zone
– Damage Visualization
– Die
– Fall
– Follow 2.5D Path
– Generic
– Height Change
– Idle
– Interact
– Item Equip Verifier
– Item Pullback
– Jump
– Move Towards
– NavMesh Movement
– Pickup Item
– Quick Start
– Quick Stop
– Quick Turn
– Ragdoll
– Restrict Position
– Restrict Rotation
– Revive
– Ride
– Rideable
– Slide
– Speed Change
– Stop Movement Animation
– Target Orbit