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Third Person Camera(s)

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Third Person Camera(s) provides users with a pallet of prebuilt camera controllers, and all the supporting code they need to create more.

Prebuilt Cameras Available:
• Side-Scrolling Camera (NEW)
• Follow Camera
• Basic 3rd Person Camera
• Locking Target Camera
• Holding Position Camera
• Multi-Camera Controller

Side-Scrolling Camera (NEW)
This camera was designed to look at the target without the user needing to worry about giving it input. Simply specify how you want to look at the target, and off you go. You can still rotate and adjust the camera like you can with all the other ones.

Third Person Camera Follow Camera
This camera was designed to follow a target. When the target rotates, the camera will maintain a position behind the target which is configurable.

Basic Third Person Camera Controller
This camera controller functions the way you’d expect a 3rd camera controller to work. It follows behind a target and can rotate around it and zoom in and out. This was designed with the functionality that the World of Warcraft camera has in mind.

Third Person Camera Locking Target Camera Controller
This camera controller was designed with Nintendo’s Z-targeting in mind. This camera controller uses 2 targets in order to determine where it’s location is and where it is looking. You can place a target on or near your character, and then you can target the Transforms of other objects to have it look towards them. Lerping and smoothing between targets is of course included as it is in all the controllers.

Holding Position Camera Controller
This camera controller keeps the position of the camera in a single location and looks at a target. Pretty simple sounding, however this camera can also factor in things like line of sight and zoom into the target so that you can continue seeing the target as it goes behind objects if you’d like, as well as various screen shaking additions. It takes the idea of just looking at a target to another level.