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The Vegetation Engine | Mobile Shaders Module

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○ Overview

Use the shading and unification power provided by the Vegetation Engine now on mobile devices and VR. Create dynamic seasons, snow, wetness, high-quality wind, and interaction with the new shader designed for performance in mind! Switch prefabs to mobile shaders, before or after the conversion, with one click!

⚠ Requirements

The latest version of the Vegetation Engine is required for the module to work!

? The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

○ Compatibility

The Mobile Shaders Module supports the following Render Pipelines:

✓ Standard Render Pipeline 2019.4+

✓ Universal Render Pipeline 7 – 12+

The Mobile Shaders Module has integration with the following 3rd party tools:

✓ Amplify Shader Editor – Full shader editing support

✓ Mega World Quadro Renderer – Procedural Instancing support

✓ Nature Renderer – Procedural Instancing support

✓ Vegetation Studio – Instanced Indirect support

✓ Vegetation Studio Pro – Instanced Indirect support

✓ GPU Instancer – Instanced Indirect support

The Mobile Shaders Module supports the following add-ons:

✓ The Vegetation Engine • Amplify Impostors Module

✓ The Vegetation Engine • Terrain Elements Module

○ Features

✓ The Vegetation Engine systems supported: Motion, Seasons, Overlay

✓ The Vegetation Engine elements supported: Colors, Overlay, Motion Interaction, Motion Direction, Motion Flow, Wind Power

✓ Basic Transmission approximation support

✓ Baked Detail Blending support for Bark and Props