Learn the fundamentals of C#. Everything from variables, “if” statements and creating an object oriented structure. No prior programming experience necessary.
Create a playable Character (Conqueror) with animations, abilities to move in any direction, jump, climb and the attack any enemy that gets in your way.
Master the art of problem solving when it comes to game development. By understanding what obstacles you may face and the many ways to research and find solutions for each.
Flex your “Game Developer” muscles by completing challenges presented to you every video. Enhancing your learning experience and adding your own flavor into the project.
Develop NINJA like skills in Unity by Implementing sound effects (SFX), animations, follow camera, and Cinemachine. And creating your own 2D platformer levels with automatic tiling.
Become a professional programmer by learning “Version Control” a tool used by expert engineers. Not only in game development but in all programming based projects.
Build a solid foundation of Game design and Level design by comprehending what player experience means and how to create enjoyable and fun games for anyone looking to play your game
A Working Computer or Laptop with minimum requirements to run Unity and Visual Studio (Which aren’t too demanding)
The desire and drive to learn how to create a fun and enjoyable game
This course is made with the latest content and newest technics used in modern Game Development (Unity 2020)
The best way to learn anything is by doing it in a really fun way and this is where this course comes from. If you want to learn how all these incredible games you see are made there is no better place to start than this course. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional.
I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it’s very simple (especially if you are a beginner) to delve in and get started on your game development journey.
Everything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. So not only will you have a great time learning you’ll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development.
Section 1 – Introduction & Setup
We’ll start off by downloading all the necessary tools that we need to start our game development journey. That means the latest version of Unity and the latest version of Visual Studio. We’ll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. We’ll finish off by creating our first code with a very simple game just to take the pressure off.
Section 2 – Magic Game Cube: C# & Unity Basics
This is where things get heated up. We’ll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. We’ll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We’ll also get a grasp on the fundamentals of Unity Engine and how everything works in it.
Section 3 – Castle Conquest: Setting Up Our World
We begin our Main Project. We’ll start off by setting up our world, and what better place than the Game Design and player experience of our game. We’ll add sprite sheets slice them. You’ll learn how all these maps in 2D platformers are so easily created and understand how it’s not as hard as it seems. We’ll add our character who’s a great Conqueror wielding his trusted Hammer and you’ll get your first taste of animations.
Section 4 – Castle Conquest: Creating Our Conqueror
Here is where you go deeper into making our character feel alive. We’ll give him the ability to move in the levels we created and interact with various things like the walls and so on. Our Conqueror will jump, climb, run, flip and just stand there sometimes Idling. We’ll also implement a modern game development technique called CINEMACHINE that makes our game really cool and professional.
Section 5 – Castle Conquest: Adding Enemies & Bombs
It’s where things get a bit scary because our Conqueror is no longer safe. There are new threats inside his castle with pigs roaming and bombs ready to explode at any moment. We’ll add enemies, animated them and make them hurt our Conqueror if he walks too close to them. We’ll also add hazards like bombs that blow our player up if he doesn’t keep a safe distance after they start burning.
Section 6 – Castle Conquest: Controlling Our Game
This is where we add lives to our player, we add more levels and add a score to get anyone playing our game a goal that they should achieve. Make everything in our world much more interesting and fun to experience. This is also where we add Sound Effects to our world and really make everything come alive.
This is where we do a little bit extra. We delve deeper into the UI canvas of our game and make it much better to look at. We add all the SFX we have available, so that everything we interact with has a sound attached to it, and finally we tweak the progression of the levels by adding a couple of new animations to our player.
What You Will Learn In This Course
Download and install Unity and Visual Studio
Why we need Visual Studio with Unity
Use Visual Studio with Unity in a simple way