Download Texture Baker Free Unity.
Editor and run-time solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Texture2D
• RenderTexture
• Cubemap
• Camera target texture (skybox, ambient lighting, etc)
• Baked Lightmap
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 – uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
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