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TEXDraw is mobile-friendly. It does nothing when nothing is changed. In the performance side, it is light and has its own poolig system to generate (nearly) zero GC allocation each time the text regenerate. TEXDraw has its own performance benchmark scene and shows that it is only up to 40% slower than standard UI Text.

Besides it great functionality in the game, it also offers a fully customized and functional editor, from project-wide preference, editor highlights, font manager, material managements, benchmark tool, menu items, and many ones. One of the best parts of using this asset is how it imports a new font, by just inserting any font or sprite, then let the package do the rest of the importing process.

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