Editor and Run-time tool for extracting all kind of maps and textures format from Unity terrain.
Generic maps:
• Splatmaps
• Holesmap
• Heightmap (16bit uncompressed)
• Heightmap Normal
Basemaps:
• Diffuse
• Normal
• Mask
• Specular
• Metallic
• Smoothness
• Occlusion
Calculating object placement:
• Trees
• Grass & Detail meshes
Exported textures can be split into any number horizontally and vertically with each one up to 8K resolution in TGA, PNG, EXR or JPG formats.
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