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Terrain Grid System 2

– LOS (Line of Sight) functions.

– Easy rectangle selection of cells.

– Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, …

– Control the visibility of individual cells using API or alpha texture mask.

– Define territories using a color texture or the embedded grid editor!

– Supports multiple grids in the scene as well as multiple grids per terrain.

– More than 25 demo scenes included with useful sample code!

** Technical Features **

– Can work alone (as planar grid), with Unity terrain and mesh based terrains.

– Supports one or more grids per standard Unity terrain object.

– Works with orthographic and perspective cameras.

– Compatible with Built-in, URP and HDRP pipelines.

– Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.

– Full source code included (C#).

Check out the details from the Unity Asset Store:

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