You are currently viewing SSRT3: Screen Space Ray Tracing (GI)

SSRT3: Screen Space Ray Tracing (GI)

It only works for HDRP
It only works in deferred mode

Has been tested on Unity 2021.2 and 2022.1 (with HDRP 12 and 13 respectively). Since it’s implemented as a custom post-process it should work on most HDRP versions. There are no additional dependencies apart from HDRP.

Check out the details from the Unity Asset Store:

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