Space Graphics Toolkit is a huge collection of fully customizable components that allow you to make anything you want for your space scenes.
Here is a list of the main components currently in this asset:
• Atmosphere – Allows you to apply a fully volumetric atmospheric haze around your stars and planets, with full control over the density, colors, light scattering, lighting, shadows, etc.
• Jovian – Allows you to create fully volumetric gas giants, with full control over the density, colors, etc. Works great with the Ring and Ring Shadow components too!
• Singularity (NEW) – Allows you to create black holes that suck up and distort the light around them, with full control over the size, color shifting, strength, etc.
• Terrain (NEW) – Allows you to create planets and stars that have dynamic LOD (mesh detail increases as the camera approaches), works great with the Atmosphere component.
+ Terrain Simplex (NEW) – Allows you to make your terrains have procedural height using Simplex noise.
+ Terrain Ridged Simplex (NEW) – Allows you to make your terrains have procedural height using Ridged Simplex noise.
+ Terrain Plane (NEW) – Allows you to add efficient terrain collider planes under your rigid bodies.
+ Terrain Material (NEW) – Allows you to replace terrain materials based on LOD or face.
+ Terrain Heightmap (NEW) – Allows you to deform the terrain based on an existing heightmap.
+ Terrain Spawner (NEW) – Allows you to procedurally spawn objects on the terrain as the camera approaches the surface.
• Belt – Allows you to create very efficient procedural billboard asteroid belts that use very little CPU & GPU memory, and are animated to spin and orbit.
+ Simple Belt (NEW) – Allows you to create an asteroid belt using simple settings for the radius, orbit speed, etc.
+ Advanced Belt (NEW) – Allows you to create an asteroid belt using more advanced surveys for the orbit speed, distribution, etc.
+ Custom Belt (NEW) – Allows you to tweak (by hand or via code) each asteroid in an asteroid belt.
• Debris Spawner (NEW) – Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids).
• Debris Grid (NEW) – Allows you to create an infinite debris field of pooled prefabs (e.g. asteroids) that spawn in persistent locations that can be bound by shapes.
• Aurora (NEW) – Allows you to create animated aurora borealis around your planets.
• Cloudsphere (NEW) – Allows you to create a cloud layer around a planet, works great with the atmosphere component.