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Soap – ScriptableObject Architecture Pattern

Soap is the best way to improve your game development’s speed and clarity!

A solution that solve dependencies and let you access/modify/save key variables without hassle. Saving also works in builds!

It is lightweight, simple to use and relies on Unity’s scriptable objects; making it perfectly suitable for both junior and senior developers.

Useful Links:


This package features:

Scriptable Variables ( + can be saved and it works in builds)
Scriptable Lists
Scriptables Events + Events Listeners
Binding Components
6 detailed example scenes with their own documentation
Compatibility with the editor fast play mode option
User guide and entire source code