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Simple Traffic System

– Supports Undo/Redo

– STS Tools Window: select from various tools to help automate waypoint route configuration tasks, reducing the need to dig through the hierarchy to configure references and settings.

– Lane Connector: draws handles in the scene view over end of route waypoints, select 2 routes to auto configure lane change points.

– Route Connector: draws handles in the scene view over route waypoints to create route connections between waypoints.

– Route Editor: view/edit all waypoints from the selected route.

– Signal Connector: draws handles in the scene view over end of route waypoints and traffic lights. Used to connect/disconnect route traffic signal lights.

– Spawn Points: draws handles in the scene view over waypoints to manually add/remove spawn points, randomly assign spawn points to all waypoints, or remove spawn points from all waypoints.

– Spline Route Creator: procedurally generates multiple waypoint routes and their waypoints along a spline with a unique offset for each, allowing you to quickly create routes and waypoints on large roads with curves or inclines.

– Stop Connector: draws handles in the scene view over end of route waypoints and traffic stops. Used to connect/disconnect route traffic stops.

– Yield Triggers: draws handles in the scene view over route waypoints, and yield triggers. Used to connect/disconnect waypoints and yield triggers.

Asset Integrations:
? IK Avatar Driver
? Stylized Vehicles Pack – Low Poly

Project Requirements:
• Open the Player Settings (Edit -> Project Settings -> Player), set API Compatibility Level .Net 4.x
• Open the Package Manager (Window -> Package Manager), install Burst 1.2.3, install Collections 0.1.1
• To use the burst compiler in standalone builds, you need to install the Windows SDK and VC++ toolkit from the Visual Studio Installer.

Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/ai/simple-traffic-system-159402

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