AAA E-Sports Bicycle Physics Asset built to work in new generation games. Develop High Fidelity Bicycling Games at par with some of the Triple A titles. Based on the foundation of Unity Joint Physics and DOTS/Jobs, different kinds of bicycles can be easily ridden while maintain high performance.
Pipelines Supported: Standard, HDRP, URP and SRP.
Platforms Supported: PC / Gamepad / Android and iOS.
Animation Rigging v1.0.0 is used for customizable IK to fit any style of riding. Procedurally / algorithmically generated IK.
Website and Support | Documentation | Forum Page | Rowlan’s Extensions
This asset packs features such as :
🚴 Types of Two Wheelers : Road Bike, Sports Bike, Mountain Bike, Trial Bike, Fat Bike, BMX Bike, Tricycles, Scooters, Old Bicycles, Standard Bicycle, Penny Farthing (1800s bicycles). Large number of bicycles are supported in this package with customizable color schemes and liveries. Clean geometry from 5k-10k tris. Pivots aligned in accordance with the controller script. Separated customizable parts.
🚴 Controller Features : Power, Torque, Steer Angle, Lean Dynamics, Pedaling Dynamics, Wheel Friction, Cycling Oscillation, Bunny Hop among many others. Versatile script with a huge range of customizability. A general purpose controller script which can be extended to other types of vehicles such as motorbikes and dirtbikes.
🚴 Customize IK Style: Active Ragdoll like Impact Motion, Customizable IK Targets, Chest Sideways Motion, Hip Sideways Motion, Cycling Aggression, Body Damping on slopes, Natural Balancing Motions. All of these settings are available in a script and can be changed at runtime. This script gives a organic motion to the animations. Only 3 Humanoid Animations have been used in the asset, the rest of the motion is controlled via IK.
🚴 Supports any Custom Character: Replace the default character with any custom character. Works best with Mixamo Rigs. Built on a Mixamo Styled Rig, the asset can easily replace the character with a mixamo rig in a matter of minutes using Editor Scripts.
Resouces for external mappers for Mixamo, Character Creator 3 and Character Creator 3 (Game Base) have been added.
🚴 Editor Scripts: The Editor Scripts included in the asset can replace the cyclist and setup up your custom character within minutes. Sets up joints, IK Targets, assigns gameobjects and links the together, copies essential components, fills up rig builder from the animation rigging package) automatically in a single click.
🚴 Easy Controls: Because the script uses Input Axes (legacy), the controls are very easily modifiable to suit mobile platforms – Android and iOS. The controls can be easily modified to suit Gamepad and Controllers. Movement is easy (WASD / Arrow Keys + Shift) yet natural looking. New Input system is not yet supported.
🚴 Simple C# Scripts: Optimized and efficient scripts. Little Coding is required to modify the scripts. The scripts are well organized and neatly arranged with intuitive functions. Added comments to make scripts easier to read and understand. Physics coding is extremely easy as the asset employs a rigidbody workflow. All rigidbody functions work well on the body of every cycle.
🚴 Cycle Textures and Liveries: UV unwrapped sideways projected cycle bodies that can look great with abstract textures. Apply any stylized texture to the cycle bodies. The textures will be applied horizontally and mirrored on the other side. A few cycle liveries come out of the box for Road Bike and Sports Bike (Off-road Bike).
🚴 FPS Perspective: Ride down hills, climb mountains and race using the FPS camera style will increase the realism of the simulation. Designed using real life GoPro footage, this POV can add a new dimension in your game.
🚴 Free of cost unlimited updates and support: We will be offering all new and free updates regarding new cycle types, IK improvements, Textures and liveries for cycles, AR/VR support, bug fixes and much more. Our support email is firstname.lastname@example.org. Please feel free to ask us your questions and we will be more than happy to attend to them.