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Shiny SSRR 2 – Screen Space Raytraced Reflections

Shiny SSRR adds beautiful screen space reflections to your scenes in real-time making them more realistic.

This bundle contains 2 packages optimized for each rendering pipeline:

– Shiny SSRR for Built-in pipeline.

– Shiny SSRR for URP (Universal Rendering Pipeline).

Both packages offer the same functionality and support forward and deferred rendering path.

Demo: Windows | Mac | Android

** Key Features **

Shiny SSRR allows you to control reflections intensity from a global slider while also allowing a high level of customization, including advanced options such as:

– Contact hardening makes near reflections sharper while you can customize distance based fuzziness and decay levels.

– Physically based reflections in deferred with fresnel, smoothness and energy conservation (also compatible with forward).

– Spatio-temporal filter and specular reflection controls to attenuate and remove shimmering producing flicker free reflections.

– Ability to compute true depth of objects.

– Detailed raytracing settings.

Shiny is also designed and optimized for the two rendering paths:

– In forward/forward+ rendering mode, you can override global raytracing settings per object, providing unparallel control and performance levels. Also you can decide to apply reflections only to specific objects in groups, by layer, name filter or even specific submeshes.

– In deferred rendering mode, Shiny SSRR leverages gbuffers to produce even more accurate physically based reflections by using per-pixel normals and smoothness independently of the objects in the scene.

Shiny can combine both rendering paths, allowing reflections over deferred and forward compatible objects, like puddles (a puddle example is included in demo scene 1).

The asset includes a demo scene and a quickstart guide (PDF) with instructions.

Additionally we provide around the clock support on our dedicated support site and on Discord.