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Works with unity 5.6 and up
Shader Model 3.0
Supports Forward Rendering
It allows you to create a single customizable shader that you can use on everything in your project like GameObjects, Particles, Terrain, GUI which has unlit, lit, PBR and normal diffuse lighting. With this shader, you can do all of the following effects, optimized to run on mobile and VR:
Diffuse Simple and Wrap
Reflection
Specular
Parallax
Flow maps
Layers
Map UV’s to World Position
Translucent(SSS)
Tint Lightmaps ( day/night )
Distortion
Emission
Chromatic Aberration
Saturation
Scan Lines