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ShaderOne [BETA]

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Works with unity 5.6 and up

Shader Model 3.0

Supports Forward Rendering

It allows you to create a single customizable shader that you can use on everything in your project like GameObjects, Particles, Terrain, GUI which has unlit, lit, PBR and normal diffuse lighting. With this shader, you can do all of the following effects, optimized to run on mobile and VR:

Diffuse Simple and Wrap

Reflection

Specular

Parallax

Flow maps

Layers

Map UV’s to World Position

Translucent(SSS)

Tint Lightmaps ( day/night )

Distortion

Emission

Chromatic Aberration

Saturation

Scan Lines

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