Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.
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