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Shader Graph Baker

Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.

Check documentation for better understanding how tool works.

Asset is already included in the Amazing Tools Bundle.

 

Note:

Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.

 

Have questions? Forum

Support and bug report: support@amazingassets.world