Learn to program the graphics pipeline with Unity’s Shaderlab for creating unique visual surfaces for game objects.
What you’ll learn
- Use Unity Shaderlab to create their own shader effects with CG/HLSL.
- Apply their knowledge of simple mathematics to change the visual surface of virtual objects.
- Work with mesh vertices and textures to develop unique rendering effects.
- Demonstrate a knowledge of the graphics pipeline and apply it to problem-solving shading issues.
- You should be familiar with the Unity Game Engine.
- You should be able to program in a procedural language such as C#.
This course presents a comprehensive guide to programming with Cg and High-Level Shader Language in Unity’s Shaderlab to create your own visual surface effects for colouring and lighting game objects. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphics pipeline and provide you with an essential toolkit of rendering knowledge that will have you developing your own transparent, animated and texturised shaders in no time.In this course, Penny teaches all the invaluable skills you will require to program the computer graphics pipeline in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. Through detailed descriptions and hands-on workshops examining all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models and much more.