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Screen Space Reflections (SSR)

Fastest SSR solution for Unity 5!
Singlepass VR is NOT supported at this moment, but we’re working on it. Multipass works well

Really lightweight – just 1 draw call!
Simple to use Screen Space Reflections for Unity.

Just drop SSRScript.cs on the camera!

This is a post effect solution from experienced render developers (ex-Ubisoft)
Reflections are computed in screen space, so the time it takes to process is independent of scene complexity.
Reflections can be adjusted on per material basis.

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