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Realistic Car Controller Pro

Creating your own realistic vehicle has never been so easy. Fully functional vehicle creation just takes about 5 minutes only! One click to setup, switch controllers, switch behaviors, customizations.

Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.

[V1.34.1 Released on 22 Nov 2023]

Please read the release notes.

For all in one component, you can use the lite version below.

Realistic Car Controller Lite [%50 Discount for RCCP users]

Check out the Realistic Traffic Controller used in the demo scenes!

Realistic Traffic Controller [%50 Discount for RCCP users]

[Leading Features]

Compatible with Unity 2021.3.2f1 and later versions,
12 completely configured vehicle prefabs ready to use,
Attachable and detachable modular components,
One click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough),
Advanced vehicle setup wizard (Manual),
Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more…)
Both input systems are supported (New input system, and old legacy input system),
Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit),
Complete UI dashboard with settings and mobile controllers (Buttons, gyro, steering wheel, and joystick),
Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more…
Demo managers to spawn new vehicles, change behaviors, settings, customizations, and showcase of all features of the RCCP.
Simplified API script to spawn and manage RCCP vehicles at runtime with only one line of code.
Simplified vehicle customizer script to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc…).
Optimized damage on collisions (Mesh deformation, part detachment, wheel damage & detachment, light damage),
Variable ground physics (Works with any colliders, including terrains),
Car body shader with flakes and rim (URP not supported at the moment),
Photon PUN 2 integration (Demo scenes for lobby, room listing, create / join rooms, etc…),
Logitech integration,
All scripts are managed by their editor scripts,
Ability to use in a very wide range,
Easy to use, and highly customizable,
More than 65 pages of documentation.

[Drivetrain components]

Engine, Clutch, Gearbox, Differential, Axle, Wheel

[Addon components]

Inputs, Dynamics, Stability, Audio, Lights, Damage, and Particles.

[Extra components]

Interior, Exterior, Cameras, Exhausts, Nos, AI, Recorder, Trailer, Limiter, and more.

[Addons with Integration]

Enter/Exit with BCG Shared Assets,
Photon PUN 2,

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