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PlayWay Water System

Simulation:
– Based on the recent oceanographic research.
– Hundreds of thousands of waves are simulated in realtime.
– Custom waves are supported through optional wave-particle system or manual rendering to maps.
– An excellent foam and particle spray simulation adding a lot of realism to storm and windy weather.

Shader:
– Based on Unity 5 Standard Shader.
– Volumetric lighting and subsurface scattering.
– Tessellation.
– Improved shader microfacet model.
– Adapts to the target hardware. Supports all shader models: 2.0, 3.0 and 5.0.
– Renders correctly to the depth buffer and works with all common image effects (Depth of Field, SSAO, Scion).
– Forward and deferred rendering support.

Physics:
– Very realistic and simple to setup.
– Multithreaded, no performance impact.

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