Welcome to Path Painter, the path creation system for Unity 3D.
Whether you are making a road, a ramp, a path, or a river, Path Painter makes terrain-based path creation and texturing a breeze!
Allows you to:
– Create paths;
– Create ramps;
– Create roads;
– Create plateaus for secret forts;
– Create a lake and river beds;
– Change terrain elevation along a path;
– Re-texture along path embankments;
– Clear grass and trees along a path;
– Use various algorithms for natural clearing;
– Standard Unity terrain is compatible!
It is a collaboration between Frank Slater and Procedural Worlds, and we are very excited to be working together.
Note: This asset is provided in DLL form rather than with source code. If you would also like to purchase the source then please contact us directly.
Our Product Suite:
A world generation system for creating, texturing, planting, and populating scenes from low poly mobile, VR, and through to high-end desktop.
A sophisticated localised level design tool that augments Gaia’s broad brush strokes, by working intuitively to give fine-grained control.
A powerful and easy to use road and river bed painting system for Unity 3D.