Particle Dynamic Magic URP ULTIMATE is a dynamic particle, decal and spline creation & manipulation framework that allows creative, performant and unique control of particles & objects in Unity.
Particle Dynamic Magic URP ULTIMATE is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & gameobjects in Unity.
The system is the URP version of the combined Particle Dynamic Magic and Advanced FX Creator assets, which are for the Standard Pipeline. It includes the Particle Dynamic Magic system, the Angry Bots sample demo mini game and the Global Illumination Proxy system for emulating radiocity, all remade and converted for use in the URP pipeline.
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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from Particle Dynamic Magic URP with a massive discount ($150 vs $460 current price) and save more than $600 on ARTnGAME assets !
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IMPORTANT: The asset can be upgraded from either Particle Dynamic Magic or Advanced FX Creator for $5. Also the asset is upgradable from Sky Master ULTIMATE for a discounted price (more than 50% off).
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Windows Demos:
Main v2.4 Demo | v2.4 AMOEBA Demo Angry Bots Demo v2.4 | v1.2 Main Demo
The new Particle Dynamic Magic URP version offers ultimate performance with Multithreading, Single pool distribution methods and custom Static/Dynamic batching.
Particle Dynamic Magic can process and create particles from Splines, images, meshes (static, moving skinned/animated, procedural), painted, propagated, projected and Shuriken positions.
Manipulators can interact with particles, alter their behavior by adding various types of forces (Gravity, Turbulence, Vortexes, Repel-Attract) and change their properties (e.g. color, size)
Splines are fully supported in play mode and can be setup for physics based effects (emulating tentacles, hair, rubber) and manipulation by the user directly in the game.
All features can be previewed in the editor and work together for combination effects. The Spline editor allows direct spline creation, editing and manipulation in both editor and play modes.
Prefabs for the effects are provided, together with 3 demo mini games that showcase the effects and provide an additional artistic value to the pack.
Particle Dynamic Magic v2.0 Features:
-Enhanced performance,with Single Pool distribution for both particles & decals, enhanced Static/Dynamic batching, Multithreading & pooling.
-Dynamic Decals system, for the real time distribution of decals (e.g. bullet holes) with a per material option. Decals are completely dynamic and follow the transformations of the objects they are painted on and are painted correctly on the surface. Also they can manipulated by all forces like particles if required.
-AI particles, is a new module that allows gameobject particles to sense their environment and react to it, by avoiding obstacles properly or casting spells to enemies.
-Single Pool distribution system, allows the distribution of a single particle from multiple transforms, for ultimate performance in massive battles.
-Ribbons system, for connecting particle trajectories with mesh for performance enhancement and various kinds of effects.
-Dynamic grass, new grass decal shader, for ultimate performance in realistic grass shading. Spread grass on any surface and have it move with the new shader. Vertex and transparent varieties and samples included, with height variation & wind emulation-control.
-Local color & lifetime manipulation, for moving locally from one particle system to another on demand.
-2D particle axis lock and collisions, for easy particle manipulation on 2D games.
-Masked skinned & procedural mesh emission of gameobject particles,for growth of gameoject particles on specific body parts (e.g. feathers)
-New prefab manager for the v2.0 effect collection, that includes a particle scaling system and is easy to add custom effects by simply adding the prefab & an icon in specific directories.
-Spline performance enhancements and new emission modes & particle orientation controls.
-Aura effects enhanced, with new particle orientation controls.
-Image emission enhanced, with new controls and gravitate back to image mode.