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MultiFPS – Multiplayer FPS

Cosmetics for character model and items, with UI panel to select them

Pause menu

Mouse sensitivity, fov and audio volume sliders in pause menu

Lodout panel in pause menu, so player can choose which weapon he will have on next spawn

In game text chat

Support for new input system

ServerList – Rest API that will serve server list and boot multifps when player creates lobby from game client, just how it works in this demo

For networking MultiFPS uses Mirror, open-source networking solution for Unity games. It is client-server architecture.

MultiFPS is ready to be deployed on dedicated server, and fully works with WebGL.

To add/modify features basic knowledge of C# is required.

More info about MultiFPS



This asset uses Orbitron font under SIL OPEN FONT LICENSE Version 1.1; see Third-Party Notices.txt file in package for details.


This asset uses free open-source Mirror networking solution.

Check out the details from the Unity Asset Store:

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