Archviz style. I fiddled with the bake settings for a long time. The result can be seen in the screenshots. Asset contain a clear topology of interior objects, correct UV maps, detailed materials with albedo and normals, the possibility of baking without “Generate lightmap UVs”, ready prefabs and scene, colliders of any objects. All this is presented in my screenshots, made in the Unity editor.
Priority on lowpoly, sofa, pillows contain normals, AO maps. All materials are PBR game ready setup.
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