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MK Glow – Bloom & Lens & Glare

Download MK Glow

MK Glow (Ultimate) is an artist-friendly, feature-rich plus super active making post-processing effect, which simulates bright surface scattering of light. In addition to the bloom, some highly customizable extras, like lens surface, lens flare and glare are available. This shader is compatible with the Legacy, Lightweight and High Definition Render Pipelines.

⤴️NEW! : Anti-flicker Filter improvements
⤴️NEW! : HDRP Support
⤴️NEW! : Lens Flare Presets
⤴️NEW! : Natural Workflow
⤴️NEW! : Fast Mobile Rendering
⤴️NEW! : Glare Presets

Demo: Web GL – Windows Zip (HQ) – Android
Follow development: Trello

MK Glow is based on advanced AAA rendering techniques to provide a substantial visual quality, incredible flexibility and fast rendering – all combined in an easy to use adaptive workflow. Furthermore, it utilizes all GPU capacities including MRT, Geometry Shaders and Direct Compute. The effect automatically scales the settings, based on the active graphics API down to Shader Model 2, which allows the rendering to be used on nearly every device out there. The package also includes advanced built-in shaders, to bring the effect to screen & world spaced UI’s and Sprites. Additionally, it features a resolution-independent scattering, which makes your scenes appear the same on different resolutions.

Do you have some cool stuff to show?
I would love to see your results (high-resolution screenshots/videos) using the shader. Just drop me a message.

Questions, bug reports, feature requests, feedback:
Feel free to get in touch via support@michaelkremmel.de.

Features
Two intuitive workflows:
Threshold: Make things glow based on the pixels brightness & threshold & emission
Natural: No colour cutoff, no thresholding, just like real life, a very realistic behaviour, just raise the emission

Bloom:
– Customizable scattering
– High Precision at a reasonable performance
– Gamma based thresholding
– Automatic scattering size scaling on different resolutions
– Gamma based intensity

Lens Surface:
– Dirt effect for camera lens
– Dirt intensity
– Diffraction effect for camera lens
– Diffraction intensity
– Feature undepend blending to always get the best result