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MicroSplat – Texture Clusters
The Texture Clustering module for MicroSplat adds Texture Clustering, a procedural technique allowing for up to 96 textures on a Unity Terrain, to the MicroSplat framework.
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While Unity Terrain is limited to 32 control textures, Texture Clustering turns each control texture into 3 textures which are height blended together and varied by noise. This creates a complex and procedural surface which doesn’t show tiling artifacts, and can have more variation than a standard texture. You can also use 3 smaller textures instead of one larger one, increasing quality and saving memory at the same time.