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MF.SSGI – URP Screen Space Global Illumination – Occlusion & Raymarched shadows

What if URP could look more like HDRP? Looking for a realtime GI & Occlusion solution that even runs on Mobile? Look no further! MF.SSGI is easy to use, highly customizable & runs on all platforms!

MF.SSGI is a Screen Space Global Illumination solution that boosts productivity and visual fidelity. Not only does it look great, but by replacing baked GI and light probes with realtime SSGI, you can save valuable production time.

Play the WebGL demo here!

(its PC targeted, make sure to run the browser on a dedicated AMD/NVidia GPU)

Thanks to highly optimized HLSL Shadermodel 3 code it runs on old hardware and it doesn’t require Ray Tracing (RTX/RX). This results in wide platform support across all major graphics APIs. This makes MF.SSGI unique to its competitors.

– Tested Unity versions:

– 2021.3.0f1

– 2021.3.12f1

– 2021.3.16f1

– 2022.2.0f1

– 2022.2.3f1

It’s also a perfect solution for Unity projects with dynamic environments where light-baking simply isn’t possible. A question often asked is: What if a light-source moves offscreen? Not to worry, thanks to its Reflection-probe-fallback feature, offscreen light-sources are still taken care of.

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