Match Up provides easy-to-use, hassle free matchmaking support for any networking system.
Just call CreateMatch() to host, or call GetMatchList() and then JoinMatch() as a client. It’s as simple as that!
Match Up stores a searchable list of matches that can be filtered in almost any way you can imagine. Want all maps of a certain type and only between certain player skill levels? Easily searched and then easily joined.
We set out to improve on Unity’s matchmaking in every way possible.
More flexible than UNET
Includes the ability to store your custom data related to the match. You can store as many strings, ints, longs, floats, or doubles as you want for each match.
Advanced filtering
Easily search by any combination of exact match, partial match, or range.
Example scene
A basic example is provided that demonstrates how to use Match Up with any networking system, as well as an example of how to use it with the Mirror networking system specifically.
Just drop it in and go
There is no set up and nothing to configure. Even the most advanced features are a breeze to use.