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LUMINA GI: Real-Time Voxel Global Illumination

LUMINA GI: Real time Voxel based Global Illumination is an asset that can apply true indirect lighting to a scene with easy setup. The system is fully real time and use sun & mesh shaped light sources

LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources.

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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from LUMINA GI or Sky Master ULTIMATE with a massive discount ($69 vs $460 current price) and save more than $600 on ARTnGAME assets !

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IMPORTANT:

LUMINA GI can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) ! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA to enable the discount. The two assets can be used together (Video 1 – Video 2).

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IMPORTANT: The system requires Unity 2021.3 and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions and has been tested in Unity 2022 and 2023. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, OpenGL and Consoles.

The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.

IMPORTANT:

Note this is the first Beta version of LUMINA: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features. LUMINA is based on the open source SEGI project, that is made for the Standard Pipeline.

LUMINA suggests use of DX12 or Vulkan to function in all GPUs due to the swapchain Unity bug in DX11 and NVIDIA GPUs. A DX11 mode is now also available and it is set as default in the latest version where the swapchain issue has been resolved, with DX12 offered as an optional mode.

LUMINA Video Tutorial