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Look At – Utilities

Source Code is included.

Just add the component to your character, click “Auto Fill In”, set your target, and voilà! Your character is ready to interact in a more dynamic and engaging way. For those who prefer a more hands-on approach, you also have the option to manually assign rigged body parts.

There’s no need for Inverse Kinematics (IK) rigs with our asset like other heavy solutions. Instead, we utilize efficient rotation algorithms in a lightweight, minimalistic approach to conserve CPU resources. Plus, our asset addresses common user experience issues by ensuring smooth transitions between targets, eliminating abrupt changes and enhancing the overall interaction experience!

Check Out the Detail asset from Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/look-at-utilities-268685

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