You are currently viewing Ivy Studio – Procedural vine generation

Ivy Studio – Procedural vine generation

Welcome to Ivy Studio, the procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Ivy Studio generates Ivy and climbing plants using the colliders in the scene as a base on which to grow, climb and adapt, and can be used to create very optimized Ivy at runtime.

You can create the Ivy at both design and run time, create your ivy in editor and then grow it in the game, with a deterministic ungrow option that will recreate the Ivy exactly as placed in editor without the need for saving it directly in the scene, for minimal scene size.

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BIG LIMITED TIME OFFERS:

Ivy Studio is currently included in the Lunar New Year Mega Bundle.

Sky Master ULTIMATE can be upgraded from Ivy Studio for a big discount at $35 !

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Environment building bundle can then be upgraded from Sky Master ULTIMATE for a big discount, at only $99! for a limited time. Users of the sky system that also register in ARTnGAME YouTube channel can get a custom discount to only $90 after post the YouTube user name in the Sky Master forum thread.

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IMPORTANT:

Ivy Studio can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!

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Features:

– Ivy generation based on plant behavior rules

– Use gravity and curvature modifiers to control ivy spreading

– Ivy creation and manipulation in editor

– Ivy generation and on the fly optimization in run time

– Easy direct change of Ivy leaves and flowers with any prefab

– Extreme optimization of the Ivy mesh with per stoke or global mode for run time

– Ungrow option to remove all Ivy from scene and regrow it for edit or game start to reduce scene file size

– Deterministic planting, so can have recreation of the exact same Ivy branches on Ivy recreation

– Flat mesh branches for maximum performance

– Option for full 3D branches, for the stronger systems