You are currently viewing Infinite Sci-Fi Shooter Package

Infinite Sci-Fi Shooter Package

Infinite Shooting Package is a product-level shooting game template, let’s take a look at what it contains.

Lighting;
The game scene is a closed base, we built it with Unity 2019’s latest HDRP technology, and the light and shadow atmosphere is divided into day and night.

Event flow (supporting customization);
The task system uses a visual blueprint connection, from entering the game’s menu to executing the game task you can do by simply making a node connection in the editor. If you don’t meet the built-in node Functionality, you can create your own task processor with just a few lines of code to help you achieve your cool game!

Character controller;
TPS controller and you can easily extend or change it to FPS controller. Thanks to excellent animation blending and motion capture technology, walking, aiming, shooting, and squat walking are incredibly smooth.

Infinite Sci-Fi Shooter Package AI behaviour ;
In the game, human enemies are constructed with the idea of ‘personification behaviour’. The enemy can not only act alone, but they can also cooperate with each other in battle. The enemy behaviour system built into the template can help you quickly create complex product-level game AI.

‘personification behaviour’ :Monitor & Sneak Module, anthropomorphic animation system based on motion capture files, human natural behaviour simulator, bunker behaviour system, etc.

Product-level weapon system (supports custom);
Weapon system includes: numerical custom adjustment, recoil simulator A crosshair system that matches the AIM, a weapon switching system, a shell control system that utilizes the object pool, and the like; There are 3 kinds of weapons built into the template. With the weapon system, you can easily adjust the weapon you want.

Built-in air enemy behaviour, crawling enemy behaviour, large machine BOSS;
Three standard enemy modules, they can help you quickly enrich the game. Air Enemy & Crawling Enemies support clustering based on object pools. Object pools are already included in the template. You only need to design and produce your game, and we will solve the performance problem.